CUS Webinar Wednesday 7/19/17: Gamifying Library Instruction: Using Technology to Make Learning Engaging
Brittany O’Neill is an Assistant Professor and Librarian at Hodges University in Naples, Florida where she wears many hats in reference, instruction, usability, and outreach. She is passionate about innovative approaches to learning and fostering the library’s role in the university community. While at Hodges, she has developed several successful instructional games that address anything from APA citations to identifying fake news. She is an active member of the Florida Library Association, providing marketing for the Webinar Subcommittee of the Academic Instruction and Information Literacy Member Group. She is a recent MLIS graduate of the Florida State University iSchool with a specialization in Reference Services.
July 19, 2017
Gamifying Library Instruction: Using Technology to Make Learning Engaging
Looking for new methods to make your instruction more captivating? Struggling to find a way to reach distance learners? Gamification might be the route for you! Gamification is the application of game principles such as rules, challenges, and rewards to non-game environments. Recent research shows that gamified learning can have a positive impact on student engagement. There are tons of free tools out there for developing engaging and interactive lessons and tutorials, including Twine, Sway, Kahoot!, and many others. This presentation will introduce you to some of these free gamification tools and show you their practical applications for academic libraries, including interactive orientations, tutorials, quizzes, presentations, and training. This information will be particularly useful to reference, instruction, and access services professionals. Participants will leave with a toolkit for gamifying their own library instruction and the inspiration to develop new ways to approach learning.